


Alex Criss Creations
Motion Capture, 3d Modeling, and Environment Design


About me
I strive to bring stories to life. Regardless of the medium, creation has always been my passion. From 3d models, to environments, to cinematics. I've always found great satisfaction in turning an idea from intangible to tangible through whatever medium best fits the task. Throughout my years of education, I've refined and honed a set of skills to carve out my own area of specialization. Specifically, I've found great passion working in performance capture and desire to push myself into the field professionally.
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Software and Experience

Over the last 4 years of college, I've had the opportunity to experience myself with a wide breadth of software, ranging from Game engines like Unreal Engine to 3d Modeling Softwares such as Maya or Zbrush to motion capture software such as Xsens or Optitrack














Unreal Engine, Maya, Zbrush, Substance Painter, Illustrator, After Effects, Premiere Pro Marmoset Toobag, Iclone, Wrap, Mocopi XYN Studio, Xsens MVN, Optitrack Motive, Rokoko Studio

Demo Reel
