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The BlackSmith

This project was completed over the course of a week, with the sword and Hot iron Modeled in Maya, and textured in Substance painter. I baked the highpoly models onto the lowpoly before importing into Unreal Engine. The Cinematic was made using a custom metahuman with clothing applied with an Epic Skeleton clothing asset retargeted into a Meta-Tailor asset. Motion was captured using the Mocopi pro system in Mocopi XYN Studio and cleaned within unreal. The environment was created in Unreal Engine using a selection of Fab and Quixel assets.

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