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Ghost Effects

Project type

VFX, Texture Design

Date

July 2026

Another project I've completed while working on expanding my Effects knowledge. I continued to use Niagara for the prism-like aura, but also learned a lot about texture nodes using Unreal Engine's Blueprint system for the main humanoid silhouette. I modified an idle animation to work in for a hover and rendered the ghosts within an environment I crafted out of Unreal Fab assets. The Ghost design was inspired by the nightmares seen in Destiny 2, as their deep crimson appearance worked perfectly with the warm palette of the game demo these will be implemented within. In addition to the ghosts, I also used Niagara to add hanging dust particulates into the scene and render to add further detail and movement.

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