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3d Modeling Study

Here is a selection of 3D Models I completed as part of my Game Studio Capstone class at Georgia State University. I used Maya to model most assets and textured all the models in Substance Painter. ZBrush was used to make the plushie. A highpoly-lowpoly methodology was used, where I baked a highpoly onto the lowpoly mesh in substance painter so that the models could offer greater visual clarity while still remaining optimized for in-game performance.

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